![]() ![]() Night Goblin Archers (Fanatics) inflicts the following debuff when hitting an enemy with a missile attack. Night Goblins inflicts the following debuff when hitting an enemy. They are particular enemies of the Dwarfs, and the two races share a long history of bitter battles on mountainous peaks and below ground. When they do emerge, Night Goblins launch deadly raids, ambush travellers in mountain passes, and commit countless other malicious deeds. Groms high Tier troops are his unbreakable Trolls With AoE Debuffs. Night Goblins are a huge downgrade as they can't get AP like the regular ones. ![]() Goblins Archers with AP, regen, and Ani-infantry or AoE arrow mow through everyone. Given a choice, Night Goblins only leave their underground lairs at night or when the sun is shrouded by cloud or gloomspell. Regular Goblins with Regen, Frenzy, and Armor piercing mulch through most troops. ![]() Night Goblins are easily marked out from other Greenskins as they wear long, dark, hooded cloaks, in part to blend in with the poorly lit tunnels but mostly to protect themselves from the hated sunlight should they venture above ground. They range in size, but many are on the stunted side, which better enables the spiteful creatures to move quickly through the tight cavernways below ground. Night Goblins are well suited to their subterranean existence. ![]()
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